Sequence Fire optimal OPS

Discussion in 'Naval Play Discussion' started by collot999, Feb 3, 2018.

  1. collot999

    collot999 New Member

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    Hello, I'm working in a sequence fire chip in E2, wich is easy to change the number of weapons and fire rate, for public access; my cuestion is:
    To prevent server lag what is the optimal OPS it can have in the worst situation (4000RPM with 16 weapons), 200 OPS will be enough?
    I ask that now because all remaining is optimize the code.
     
  2. collot999

    collot999 New Member

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    Well, I think I will lower the max RPM because at 4000 RPM the script have to ejecute every 0.015s and maybe it will cause server lag (I count around 6k OPS, also, most of they are binary (0 or 1))
     

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