New Arsenal Abuse

Discussion in 'Naval Play Discussion' started by Danny %20 <S> %20 Phantom, Feb 2, 2018.

  1. Danny %20 <S> %20 Phantom

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    As generally mention above, concerning the new update of Heavy Bombs, where players with duped Plane (under the class as DogFighter, Interceptor & Minge[flat nub planes] are getting hype & domination over everything (Air, Sea & land).

    In RL terms deemed unrealistic & outright overpowered, where been several cases the rig was bombed repeatedly on the side, near the platform; was enough to cripple & deny access to pump, ultimately outright bypass the Rule stated.

    Suggestion:
    New Class for Plane ( Heavy Bomber)
    Conditions:
    Longer wingspan,
    allow double layer on base-frame for armor purpose (no multi stacking // need verification from admin to ensure legal)
    speed lower than lighter class (10 points lower)
    arsenal limit: MGs (no cannon , no auto-cannon)
    Hvy.Bomb limit: 2 or 4 (must release in sequence / no all release)
    mininum crew: 2 (1 pilot & gunner / No pilot guns *!*!*!)
     
  2. Marki

    Marki Donator
    Donator

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    Need to add rule about sizes of heavy bombers. And Sernikb said in Discord about new plane contraptions.
     
  3. Georgianna

    Georgianna Naval Officer and Shipwright
    Server Administrator

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    Just going to re-paste here what I said in Discord General chat:

    "Eh, It's already hard as fuck to build a plane that can use the aircraft explosive ordinance mounts and actually still be able to fly. I hate the idea of punishing the entire playerbase because of the actions of a few mingebags (Yes I know, I've done this constantly, that doesn't mean I like doing it). I would rather we either have staffmembers deal with said mingebag(planes) on a case by case basis instead of writing even harsher restrictions on all bombers, or alternatively, better yet in my opinion and referring to what Turner said, use more effective anti-aircraft weapons. Sernik hard-coded it that only vehicles marked (set/check contraption type) as "plane" will be able to use the plane weapons, and anything marked "plane" also receives like, 500% more damage from any weapons, especially anti-aircraft ones."

    Regardless I'll bring this idea to the other staffmembers, if they haven't already heard by your use of @everyone.
     
  4. collot999

    collot999 New Member

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    Maybe have a proper AA in the ships will solve the problem? Also shooting the plane with main cannons still working
     
  5. Danny %20 <S> %20 Phantom

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    The issues here are the use of Hvy.Bombs, which are fitted on Agile Plane, which is considered unrealistic "OverPowered" . When the Agile Plane have the speed & Hvy.Bomb to firebomb everything on the field, which is a considerable disadvantage to those are boat-bound with AA Guns are absolutely useless (Tested with SkyBoxer recently & found a bug when pasting a entirely ship with SkyBoxers was replace with Salem Guns)
     
  6. collot999

    collot999 New Member

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    That bug was found time ago, I think sern already tried to fix it, also there isn't only oil rig weapons, you can take too the old flack turrets, wich I think still the best one versus planes
     

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