We hope you have fun around here. Any questions contact Altair or Warguy. Alternatively, you can post them on the clan Discord at https://discord.gg/kRcv32m or in the forums at http://sgc-clan.com/forums.
Below there are some of the rules, video and guidelines to ease you on understanding the game.
These are always being updated, so make sure you check back here often.
First, An intro to the gamemode:
Other tutorial videos are on the bottom, make sure you check them!
Rules - The lay of the land.
Rules that are relevant to everything
G0. Don't be a Jerk.
We all like to engage in playful or cheeky banter with our friends, but no one likes playing with someone who is rude, disrespectful or just plain mean. So don't insult, mock or otherwise belittle the other people on the server. This includes any form of baiting or hate speech, "joking" or otherwise. What defines "being a jerk" is up to staff discretion. Consider this your warning.
G0.5. No Political Discussion.
Politics is a topic that has caused repeated disruption on NP2 and has no significant relevance to the gamemode. Players come on here to forget about the stresses of "Real Life" and have fun, so don't bring unnecessary conversation on the server that might cause conflict and disrupt the gameplay.
G1. No Prop Minging
This includes PropSpamming, PropBlocking, PropPushing and PropKilling.
G2. Speak English Only
This is an international server, zo Sprechen sie Englisch, bitte! Especially in server text chat.
G3. Don't Cheat or Hack
This means absolutely no hacking or any kind of cheating or abuse.
G4. Do Not No-Clip in Combat
This includes noclipping into or out of combat. Noclip is for building, not for performing magical assassinations.
G5. Moderator's Word Is Law
Anything a staff member says overrules anything written down. Seriously, don't argue over it.
G6. Do Not Attack Builders/Vehicles in Harbour
They're trying to build, don't rain on their parade. Also vehicles in their harbour or in immediate proximity to it cannot be attacked unless they shoot at you first.
This means both vehicle weapons and small arms.
G7. Don't Ram
You should only ever collide with another vehicle WITHIN your class (I.E. boats/ships) to board it, you don't want to damage the paintwork... This means no Kamikaze planes.
G7.5. Vehicle Boarding
Ship to Ship - Marines may board an enemy vessel by having their captain get close enough for them to leap overboard onto it. Marines may also use a boat to come aboard the oil rig or come ashore the enemy harbour.
Aeroplane to Ship - A pilot may carry paratroopers on their aircraft to drop onto an enemy ship.The paratroopers must be in chairs and decend by parachutes onto the ship. A pilot may also drop paratroopers onto the oil rig or enemy harbour this way but MAY NOT just use their aeroplane as a convenient one way transport for themselves.
Airship to Ship - No boarding Ships with Airships, it just isn't fair. The Ship player has no way of manoeuvring out of the way and the Airship player could just hover above the ship and drop Marines on it.
Submarine to Ship - Submarines may surface next to unsuspecting Ships and board them, obviously if the Ship is armed then the submariner does this at their own risk
G8. No Abuse Of Expression 2
E2 is a powerful yet dangerous tool, so don't make any:
Radars (Or detection device of any type), Aim Assist, Blinders, Propkill Weapons, etc. ALSO if you're going to use E2 holograms for your vehicles, you must first have a physical body made of props that can be hit and destroyed.
G9. No Transatlantic Bridges or Artificial Platforms
You Want to cross the Sea? Build a vehicle. It's not rocket science. (No Rocket Science)
G10. Ship Colour/Details
No Invisible props, unless it's cosmetic (such as cannons/platforms in turrets).
Your ship must not wear the enemy's colour. Thruster sounds and effects are prohibited unless used for realistic aesthetic.
G11. Identification of Team
Your Vehicle should wear your team's colors.
If you don't use team colours, you cannot complain if you get attacked by friendly fire.
G12. Allowed Vehicles
This is a themed build and combat server, not a random sandbox server where you can do whatever.
The only allowed vehicles are Boats/Ships, Planes, Submarines or Airships (Blimps).
This means that other kinds of vehicles such as Tanks, VTOLs, Cars or Krakens are not allowed. Also, you must be on board and be controlling your own vehicle; no remote control.
G13. Armor Whoring
Layering props to protect yo ass is not cool. If you're unsure if your ship is armor whoring, ask a staff member.
G14. Banning Contraptions
The Admins or Moderators have the right to ban any contraption that they deem unfit for the gameplay or gameplay balance. If that happens, don't cry/yell about it.
If it sails the seas...
B1. 4x7x1 PHX Size Or Larger
We don't want bath-tub rafts zipping around... This isn't Waterworld, make a ship!
I mean... You wouldn't dare go to sea in a bathtub in reality, don't try it on here.
B2. Maximum 15mph Speed
Go any faster and your boat will probably break. Also, use realistic handling and acceleration.
B3. 5 props minimum
You should be building a boat or a ship, not sailing a cheap raft around.
B4. Maximum of 16 cannons
Cannons are heavy, so they need to match the size of your boat. Also, don't put them all on one side, balance them.
B5. Limit of 2 Cannons on a Turret
The Cannons in a turret also count for the limit.
Oh, and no instant Mouse Aim for cannon turrets, this is no point and click adventure.
B6. Maximum of 2 Front Facing Cannons
Come on, show us some broadsides. Realistic naval combat is more fun.
B7. Allowed Weapons
Boats/ships may only use Cannons, Flak and 50 cals. Anything else is for other vehicles.
B8. ڷ <><
This is Bait This rule is used to check if a player has actually read the rules.
B9. Weapon Control
A captain may only control one weapon type at a time. So either a set of broadsides and a flak, one cannon turret or one 50 cal. Extra turrets must be controlled by crew members! Cannons should be controlled without the use of a physgun.
B10. Oil Tank to Ship Size Ratio
A boat/ship must never carry a oil tank bigger than it's size! Be reasonable.
Also, Oil Tanks may not overlap each other.
If you like big guns...
C1. Turret to size ratio
Think about the size of your ship compared to the turrets you want to use. You shouldn't put a Tempest on a small patrol boat etc.
If you're unsure, just check with an admin/moderator.
C2. A. Turret placement
Turrets should be clearly visible on your ship. Building around turrets is fine, but don't hide them inside props or encase them in a dome etc.
C2. B. Equipment Placement
This is a bit more complex, so just think about how the peice of equipment you're using would be placed on a real life ship. Just ask if you're unsure.
C3. What vehicles can use which weapons?
Turrets can be used by ships only.
Torpedoes are available for submarines and ships.
Depth Charges and Hedgehogs are ship only weapons.
C4. What vehicles can use which equipment?
Fishing nets and Mining equipment are ship only, the same goes for mining containers.
Sonar can be used by both ships and submarines. Have fun in those cold waters.
Air radar is as you guessed, plane only.
C5. SDG Weapon Control
You can wire all the weapons you have to one chair if you wish, but you might find yourself running out of buttons if you have different weapon types.
You can transport your newly acquired SDG weapons & equipment from the rig via ship, airship and submarine.
These rules will change as time goes on as we discover new quirks and loopholes.
If it's going in deep...
S1. Realistic Design
Your submarine must be a realistic size and shape, nothing tiny now.
S2. Maximum 10mph Speed
You can only go 10mph, and you must have realistic turning speed.
S3. 5 Props Minimum
You're going deep into the ocean, if there's not enough props you'll lose pressure!
S4. No Weapons
No Weapons, sorry, it's just for gameplay balance reasons.
S5. No Oil Transport
An invisible and un-hittable oil transport? Unthinkable! Oil under pressure is also probably a bad idea.
A submersible boat that can't do anything? Why bother?
You want to use a sub? That's your prerogative. Why don't you scout the waters for your team?
If it glides in the skies...
P1. Realistic Design and Flight
Your plane has to look realistic, including size and shape, so no flat planes. It must also fly realistically, this means being able to glide (at speed, not hover or free float). Use the Fin Tool!
P2. Maximum 50mph Speed
No Supersonic Jets, keep to a nice speed.
P3. 5 Props Minimum
Good luck building plane without 5 props though...
P4. Do Not Purposely Fly Underwater
You're in a plane, not a submarine. Keep to the skies at all costs.
P5. Max 4 Vickers Turrets (from the Harbour Shoppe)
But notice, only two may be nose mounted.
P6. No Landing On/Near the Rig or in the water
You can only land near rig when there's a Aircraft Carrier nearby, not in the water. This also means that you cannot transport Oil Tanks.
P7. Allowed Weapons
You may only use Vickers Turrets and Bombs. Everything else is for other vehicles.
P8. Bomb Carriage
An aircraft with a wingspan of 1x4phx Plate can not carry bombs.
If it goes over 1x4phx wingspam to 1x8phx, it can carry one bomb.
If wingspan exceeds 1x8phx, you can carry two!
But no more than two.
P9. Plane sizes
The minimum size of a plane must be at least 4x4 in a "t" like shaped form.
Also note that the wings can never be shorter than the body length.
P10. No Bombing Under the rig
Yes, no bombing under the rig, it is annoying to see one's hard work going trough the drain because a smartass decided to bomb everyone under the rig.
If it hovers like the Hindenburg...
A1. 4x7x1 PHX Size or bigger
Your airship must be at least 4x7x1 PHX, and have a realistically sized balloon.
A2. Maximum 10mph Speed
You can only go 10mph, and you must have a realistic turning speed.
A3. 5 Props Minimum
You wouldn't fly a plate. Build something of substance.
A4. Max 2 Bombs
Your airship must only carry 2 bombs at any given time.
A5. Cannons and Turrets
Your airship may use Cannons and Turrets (Flak and 50cal MG), but only to attack other airships or planes.
Your airship can either carry Bombs, to attack ships; or it can carry Cannons and Turrets, to attack other airships and planes. Not both.
A5. No Oil Transport
You can land on the rig, but you cannot transport Oil.
The law of the seven seas.
The sea is a cruel mistress. You won't be able to set sail unless you follow these rules...
Here's a rundown on the them...
|Vehicle||Legal||Max Speed||Weapons||Oil Carrying|
Some videos to help you understand the gamemode better.
Tutorials by Warguy
Tutorials by Locko
Tutorials by Animefan162a
Tutorials by Miguu